Game of Brands: Comic-Con installations engulf San Diego - CBS News 8 - San Diego, CA News Station - KFMB Channel 8

Game of Brands: Comic-Con installations engulf San Diego

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In this July 19, 2013 file photo provided by HISTORY/A+E Networks, fans compete in a Viking Longboat race for a chance to win autographed shields at HISTORY's "Vikings" All Hail Vikings: An Interactive Experience outside the 2013 Comic-Con International In this July 19, 2013 file photo provided by HISTORY/A+E Networks, fans compete in a Viking Longboat race for a chance to win autographed shields at HISTORY's "Vikings" All Hail Vikings: An Interactive Experience outside the 2013 Comic-Con International
In this July 26, 2014 file photo, David Mazouz ziplines at the "Gotham" press line on Day 3 of Comic-Con International in San Diego, Calif. In this July 26, 2014 file photo, David Mazouz ziplines at the "Gotham" press line on Day 3 of Comic-Con International in San Diego, Calif.
In this July 25, 2014 file photo provided by Ubisoft, Stephen Lunsford runs the parkour course at Ubisoft's Assassin's Creed Experience during Comic-Con, in San Diego. In this July 25, 2014 file photo provided by Ubisoft, Stephen Lunsford runs the parkour course at Ubisoft's Assassin's Creed Experience during Comic-Con, in San Diego.

SAN DIEGO (AP) — When it comes to hyping the latest pop culture spectacles, few are coloring inside the lines at Comic-Con.

The frenzied celebration of fantastical fiction has long drawn comparisons to a carnival. In recent years, downtown San Diego has literally been transformed into an amusement park with dozens of temporary themed attractions occupying nearby parks, event venues, parking lots and just about any place with free space outside the San Diego Convention Center.

During this year's four-day extravaganza, which kicked off Wednesday, such offsite activities include a virtual reality experience inspired by the upcoming NBC series "Heroes Reborn," a petting zoo populated by puppy beagles to promote "The Peanuts Movie" and a laser tag arena themed after the forthcoming 2K Games multiplayer video game "Battleborn."

For most fans, the temporary amusements simply serve as a chance for some free fun, swag and selfies that don't require a Comic-Con badge. However, all these inflatable rides, photo opps and food trucks are actually well orchestrated "brand activations" — a term used by marketers to describe installations promoting films, TV shows, games and products.

"For us, Comic-Con is a place we want to be because there will be a concentrated audience that is open to receiving our messages," said Kenya Hardaway, vice president of integrated promotions at FX, which is taking over a park next to the convention center for attractions based on "American Horror Story," ''The Strain," ''Fargo" and "The Bastard Executioner."

"Just Dance" and "Far Cry" game publisher Ubisoft is returning to a lawn across the street from the 205,000-square-foot expo space to host an obstacle course modeled after the latest entry in the "Assassin's Creed" series. Ubisoft lured about 30,000 participants to run — and many more spectators to gawk at — last year's parkour-inspired course.

"It was the single biggest video game activation at Comic-Con in recent years," said Adam Novickas, vice president of brand management at Ubisoft, which is releasing the London-set "Assassin's Creed: Syndicate" later this year. "It made sense to bring it back, but we really wanted to do it in a way that felt fresh and more exciting than last year's course."

The military shooter series "Call of Duty" is deploying to Comic-Con for the first time with an escape room attraction based on the zombies mode from developer Treyarch's forthcoming "Call of Duty: Black Ops 3." Activision tapped the event marketing agency NCompass to construct the experience in a parking lot around the corner from the convention center.

"Activision and Treyarch set a really high bar when it comes to the adrenaline and fear that's expressed when people play the zombies mode of 'Call of Duty,' so trying to live up to that in a format that can be replicated over the course of three days is a big challenge," said Ryan Fitzpatrick, vice president of marketing and branded entertainment at NCompass.

Other free pop-up installations set for this week include an interactive "Game of Thrones" experience featuring props from the HBO fantasy series, a 120-foot-tall ride themed after the Fox show "Scream Queens," a museum exhibit inspired by the truTV hidden camera show "Impractical Jokers" and video game lounges sponsored by Nintendo and Microsoft.

While the pop-culture convention annually draws 130,000 fans for presentations, autograph sessions, exhibits and more inside the San Diego Convention Center, the open-to-the-public attractions are built to further raise awareness about upcoming entertainment releases for everyone, not just those who snagged Comic-Con badges and access to specific panels.

"It's important to be everywhere without doing something that's massively expensive," said Elizabeth Luciano, vice president of marketing at A&E Networks, which is returning to the Comic-Con periphery to hand out "Vikings" horn-shaped cups and sponsor land-sea vehicles to provide rides to fans of the History Channel series. "That's our strategy for this Comic-Con."

The marketers interviewed for this story declined to say just how much their companies are paying to produce these pop-up Comic-Con exhibits, but they each agreed the cost is worth it based on the impressions — social media and otherwise — that are generated during Comic-Con, which annually brings in more than $135 million to the city of San Diego.

Copyright 2015 The Associated Press.

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